Ferore_face_tex
===============
  Textures:
    - Ferore_head
    - toon_glass

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 160, 90, 0, 255

  Color Registers:
    - 128, 128, 128, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (tex #2 RGB))
         A = 0
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = (tex #1 A)



Ferore_head_tex
===============
  Textures:
    - Ferore_head
    - toon_spc
        Offset: 0.20000000298023224, 0.800000011920929
        Scale: 0.10000000149011612, 6
    - toon_glass

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 160, 90, 0, 255

  Color Registers:
    - 128, 128, 128, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (tex #3 RGB))
         A = 0
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = (tex #1 A)
    3: RGB = (tex #2 RGB), then add (prev. RGB)
         A = (prev. A)
